Dungeons & Treasures
Crawl the Dungeon for the Treasure hidden within~
Dungeons & Treasures is a short single player maze puzzle game with no instruction with intention to create a game for even newcomers can enjoy. Explore the dungeon and solve puzzles to open the way to your ultimate GOLD.
Full game is available for downloaded and can be played on browser. However, browser version is a little wonky. You'll notice when you play it. (Can still be completed!)
Controls
Gotcha~ Not telling you anything. Learn as you play!
Hint: It's not a controller game :)
If you need help, just drop a comment and I'll reply ASAP
Hope you enjoy the game!
Changelog
1.0.0
- DAY ONE!!
1.1.0
- Updated sound effects
- Settings now available
- Adjusted some placement of torches
- Torch puzzle now easier to understand
- Wall textures recoloured
- Mac Build
1.1.1
- Fixed bug where you can walk through some walls
1.2.0
- Some sound effects changes
- You can press and hold to walk now in addition to a setting if you want to play without the animations (more like a snap to the spot)
- Adjustments to torch puzzle
- Bug fixes
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Axyre |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Dungeon Crawler, Exploration, First-Person, maze, Short, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Textless |
Download
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Click download now to get access to the following files:
Dungeons & Treasures 1.2.0 WINDOWS 41 MB
Dungeons & Treasures 1.2.0 MAC 50 MB
Comments
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Hello! I thought the way where you have to turn and move forward was interesting. It's almost like a turn-based game. I think the secret for the bomb segment was cool hahaha! Reminded me of elden ring.
I couldn't figure out the torch part. I feel that it's a puzzle but it wasn't clear to me whether I solved it. I also got stuck at the left side of the dungeon. Couldn't rly figure out how to get past the red gates since there wasn't any red lever. I understand that I had to have a mental model of the dungeon but I didn't find that very fun.
I wanted to finish it but having to turn many times in this game made me dizzy HAHA.. Not rly sure how to solve this issue.
I feel that the turn-based movement for this game could be explored more towards the direction of AI. Maybe have an enemy ai that stops moving when you look at it. But the moment u turn around, it starts moving each time you perform a movement action (i.e. turning, walking etc).
Nonetheless, I think the turn-based movement helps to distinguish your game from others. It's an interesting concept that could be explored more!
Hello! Thanks for playing and glad you enjoyed it! I will try to address your queries as best as I can