Crawl the Dungeon for the Treasure hidden within~

Dungeons & Treasures is a short single player maze puzzle game with no instruction with intention to create a game for even newcomers can enjoy. Explore the dungeon and solve puzzles to open the way to your ultimate GOLD.

Full game is available for downloaded and can be played on browser. However, browser version is a little wonky. You'll notice when you play it. (Can still be completed!)

Controls

Gotcha~ Not telling you anything. Learn as you play! 

Hint: It's not a controller game :)

If you need help, just drop a comment and I'll reply ASAP

Hope you enjoy the game! 

Changelog

1.0.0

  • DAY ONE!!

1.1.0

  • Updated sound effects
  • Settings now available
  • Adjusted some placement of torches
  • Torch puzzle now easier to understand
  • Wall textures recoloured
  • Mac Build

1.1.1

  • Fixed bug where you can walk through some walls

1.2.0

  • Some sound effects changes
  • You can press and hold to walk now in addition to a setting if you want to play without the animations (more like a snap to the spot)
  • Adjustments to torch puzzle
  • Bug fixes


Download

Download NowName your own price

Click download now to get access to the following files:

Dungeons & Treasures 1.2.0 WINDOWS 41 MB
Dungeons & Treasures 1.2.0 MAC 50 MB

Comments

Log in with itch.io to leave a comment.

Hello! I thought the way where you have to turn and move forward was interesting. It's almost like a turn-based game. I think the secret for the bomb segment was cool hahaha! Reminded me of elden ring. 

I couldn't figure out the torch part. I feel that it's a puzzle but it wasn't clear to me whether I solved it. I also got stuck at the left side of the dungeon. Couldn't rly figure out how to get past the red gates since there wasn't any red lever. I understand that I had to have a mental model of the dungeon but I didn't find that very fun.

I wanted to finish it but having to turn many times in this game made me dizzy HAHA.. Not rly sure how to solve this issue.

I feel that the turn-based movement for this game could be explored more towards the direction of AI. Maybe have an enemy ai that stops moving when you look at it. But the moment u turn around, it starts moving each time you perform a movement action (i.e. turning, walking etc).

Nonetheless, I think the turn-based movement helps to distinguish your game from others. It's an interesting concept that could be explored more!

Hello! Thanks for playing and glad you enjoyed it! I will try to address your queries as best as I can

  1. The torch puzzle has combinations laid throughout the dungeon on the walls, some hidden.
  2. I guess the intention for the red gate IS to have a mental image of the maze but you don't have to do it.
  3. For the turning, it could be the speed of the turn
  4. The enemy AI was a direction I intended to go with to make it an action RPG kind of game but I decided to change the scope and just made it a puzzle game